New/Changed CVARS:
                    ------------------
 
                    mp_playerid
                    Toggles what information players see in the status bar
                    0 everyone: players see all names listed in the status bar (with appropriate
                    team colors)
                    1 team only: players only see names for their teammates and hostages in the
                    status bar
                    2 off: players do not see any names in the status bar (hostages included)
                    0 is the default
 
                    mp_fadetoblack (overrides mp_forcechasecam)
                    0 nothing
                    1 player's screen fades to black for the remainder of the round when he dies 
                     (hud still works normally so player can    chat and see the scores,
                    etc.)
                    0 is the default
 
                    mp_forcechasecam
                    0 free to spectate anyone when player dies
                    1 only allowed to spectate player's own team when player dies
                    2 not allowed to spectate anyone...player's view stays where the player dies
                    0 is the default
 
                    mp_buytime (float)
                    Can now designate the desired amount of buy time for each round
                    min buy time is .5 minutes
                    no max buy time
                    Example: mp_buytime 1.8 // 108 seconds of buy time
                    1.5 min is the default (CS 1.0 buy time)
 
                    mp_roundtime (float)
                    Changed to support partial minutes
                    min round time is 1 min
                    max round time is 9 min
                    Example: mp_roundtime 1.3 // 78 seconds
                    5 min is the default (CS 1.0 round time)
 
                    mp_winlimit
                    Will cycle the map after one team reaches this many wins
                    0 is the default (no win limit)
 
                    mp_timelimit (float)
                    Fixed to support 0 (no time limit)
                    Example: mp_timelimit 17.2 // 17 minutes 12 seconds
                    0 is the default
 
                    allow_spectators
                    0 Do not allow spectators
                    1 Allow spectators

 

ah 1 Toggles Auto-Help (gives player hint messages throught the game) - Setting of 1 = 'on', and 0 = 'off'
cl_observercrosshair 1 Set to '1' to enable crosshairs in Observer mode, '0' to disable
dm 1 Toggles displaying of map briefings after loading a new map - Setting of 1 = 'on', and 0 = 'off'
cl_hidefrags 0 Toggles hiding everyone else's scores except your own - Setting of 1 = 'on', and 0 = 'off'
drawradar This turns the radar on
fastsprites 0 Sets the complexity of the smoke sprites for the smoke grenade - The range is 0-2, with 0 looking the most like actual smoke
hideradar This turns the radar off
hud_centerid 0 Toggles the centering of the auto-ID text - Setting of 1 = 'on', and 0 = 'off'
lefthand 0
Toggles the use of holding weapons in left hand - Setting of 1 = 'on', and 0 = 'off'
listmaps
Lists the maps available on the server that the client can vote for - the server admin specifies which maps get listed by editing the mapcycle.txt file.
max_shells 300
Sets the number of shells visible at one time (0-500)
max_smokepuffs 300
Sets the number of smoke puffs visible at one time (0-500)
nightvision
Bind this to a key to toggle the use of the NVGs
rate 2500 Sets how much data/information you receive from the server that you are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k connection use 3000 - 56k modem use 3500 - ISDN should be 5000 - all connections faster than that should be between 5000 and 9999
setinfo vgui_menus 1
Toggles the VGUI menu - Setting of 1 = 'on', and 0 = 'off'
timeleft
States how much time is left on the particular map
votemap <mapname>
Allows the client to vote for a particular map

 

ADMIN MOD

#####################################
Level - 0 (PUBLIC ACCESS FUNCTIONS)

ACCESS_ALL
admin_cancelvote
admin_denymap
admin_startvote
admin_listmaps
admin_nextmap
ambt_greeting
admin_messagemode
admin_nomessagemode
say currentmap
say nextmap
say timeleft

ACCESS_TIMELEFT
admin_timeleft

ACCESS_USERLIST
admin_userlist

ACCESS_VERSION
admin_version
######################################
Level - 1 (PUBLIC ACCESS *IF* ENABLED IN SERVER.CFG)

ACCESS_VOTE_RESTART (allows a vote to be restarted)
admin_vote_restart

ACCESS_HLDSLD_VOTE (functions used in HLDSLD-style votes)
say mapvote
say rockthevote
say vote <map>

ACCESS_VOTE_KICK (start a kick vote admin mod style)
admin_vote_kick

ACCESS_VOTE_MAP (start an admin mod style map vote)
admin_vote_map

 

 

General Half-Life Cmds & Cvars

 

Command / Variable Name

Who Uses It?

General Category

Description

----------------------------------

_snd_mixahead 0.100

client

audio

sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards

----------------------------------

_vid_default_mode 0

client

video

sets default video mode (screen resolution)

----------------------------------

_vid_default_mode_win 3

client

video

sets default windowed video mode (screen resolutoin)

----------------------------------

_vid_wait_override 0

client

video

sets video wait override

----------------------------------

_windowed_mouse 0

client

player

enables mouse in windowed mode

----------------------------------

+alt1

----------------------------------

+alt2

----------------------------------

+attack

client

player

fire

----------------------------------

+attack2

client

player

secondary fire - *see special

----------------------------------

+back

client

player

move backwards

----------------------------------

+camdistance

client

chase cam

moves chase cam perspective away from player - *works only if thirdperson is activated

----------------------------------

+camin

client

chase cam

moves chase cam forward - *works only if thirdperson is activated

----------------------------------

+cammousemove

client

chase cam

moves chase with mouse - *works only if thirdperson is activated

----------------------------------

+camout

client

chase cam

moves chase cam backward - *works only if thirdperson is activated

----------------------------------

+campitchdown

client

chase cam

decreases chase cam pitch to look down - *works only if thirdperson is activated

----------------------------------

+campitchup

client

chase cam

increases chase cam pitch to look up - *works only if thirdperson is activated

----------------------------------

+camyawleft

client

chase cam

tilts chase cam left - *works only if thirdperson is activated

----------------------------------

+camyawright

client

chase cam

tilts chase cam right - *works only if thirdperson is activated

----------------------------------

+det20

client

player

sets detpack with 20 second timer - *demo class only

----------------------------------

+det5

client

player

sets detpack with 5 second timer - *demo class only

----------------------------------

+det50

client

player

sets detpack with 50 second timer - *demo class only

----------------------------------

+duck

client

player

crouches

----------------------------------

+forward

client

player

moves forward

----------------------------------

+gren1

client

player

launches grenade type 1 - *see primegrenX, throwgren

----------------------------------

+ip xxx.xxx.xxx.xxx

sets ip address

----------------------------------

+gren2

client

player

launches grenade type 2 - *see primegrenX, throwgren

----------------------------------

+jlook

client

joystick

enables joystick to look around

----------------------------------

+jump

client

player

jumps

----------------------------------

+klook

client

player

enables the keyboard to look around

----------------------------------

+left

client

player

strafes left

----------------------------------

+lookdown

client

player

looks down

----------------------------------

+lookup

client

player

looks up

----------------------------------

+mlook

client

mouse

enables mouse to look around

----------------------------------

+movedown

client

player

moves player down - *climbing down a ladder, swimming down

----------------------------------

+moveleft

client

player

strafes left

----------------------------------

+moveright

client

player

strafes right

----------------------------------

+moveup

client

player

moves player up - *climbing up a ladder, swimming up

----------------------------------

+reload

client

player

reloads current weapon

----------------------------------

+right

client

player

strafes right

----------------------------------

+showscores

client

player

shows player scores and pings

----------------------------------

+speed

client

player

forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled

----------------------------------

+strafe

client

player

strafe modifier - while this is held down, use direction keys to strafe in different directions

----------------------------------

+use

client

player

uses an item- such as a button, machine gun, etc.

----------------------------------

addip <min> <ipaddress>

server

server admin

adds an ip address to the filterban list - * use 0 minutes to make the addition permanent

----------------------------------

adm_ban

client

tfc admin

bans the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command

----------------------------------

adm_ceasefire

client

tfc admin

pauses or unpauses the game - must have admin status of server by using the "admin <password>" command

----------------------------------

adm_countplayers

client

tfc admin

shows the number of players on a server and their teams - must have admin status of server by using the "admin <password>" command

----------------------------------

adm_deal

client

tfc admin

begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin <password>" command

----------------------------------

adm_kick

client

tfc admin

kicks the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command

----------------------------------

adm_listplayers

client

tfc admin

lists all players and their ip addresses - must have admin status of server by using the "admin <password>" command

----------------------------------

adm_next

client

tfc admin

advances to the next player in the player's list - must have admin status of server by using the "admin <password>" command

----------------------------------

admin <password>

client

tfc admin

after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands

----------------------------------

alias <name> "cmd1; cmd2"

client

player

binds commands together in an alias to perform mutiple tasks at the hit of one button

----------------------------------

allowupload

client

uploading/ downloading

toggles the uploading of local decals and models to the server on/off

----------------------------------

ambient_fade 100

client

audio

sets the distance at which ambient sounds fade away

----------------------------------

ambient_level 0.300

client

audio

sets the sound level for ambient sounds

----------------------------------

appenddemo <demoname>

client

demo

records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem

----------------------------------

autosave

client

player

enables autosave feature

----------------------------------

banid <minutes> <uniqueid>

server

server admin

bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only

----------------------------------

banid <minutes> <uniqueid> kick

server

server admin

bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only

----------------------------------

begin

----------------------------------

bgetmod

client

player

requests batch mod status

----------------------------------

bgetsv

client

player

requests batch server list

----------------------------------

bgmbuffer 4096

client

audio

sets the CD audio buffer size

----------------------------------

bgmvolume 0

client

audio

toggles CD audio on/off- * 1 is 'on', 0 is 'off'

----------------------------------

bind <key> <command>

client

player

combines a <key> with a command or alias

----------------------------------

bottomcolor 6

client

player

sets the bottom color of the player model

----------------------------------

brightness 1

client

video

enables glare reduction - *the higher the value, the brighter it gets

----------------------------------

build

client

player

displays the build menu to choose from sentry or dispenser - *engineer class only

----------------------------------

c_maxdistance 200

client

chase cam

sets the maximum distance of the chase cam

----------------------------------

c_maxpitch 90

client

chase cam

sets the maximum pitch of the chase cam

----------------------------------

c_maxyaw 135

client

chase cam

sets the maximum yaw of the chase cam

----------------------------------

c_minidistance 30

client

chase cam

sets the minimum distance of the chase cam

----------------------------------

c_minpitch 0

client

chase cam

sets the minimum pitch of the chase cam

----------------------------------

c_minyaw -135

client

chase cam

sets the minimum yaw of the chase cam

----------------------------------

cam_command 0

client

chase cam

toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'

----------------------------------

cam_contain 0

client

chase cam

toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'

----------------------------------

cam_idealdist 64

client

chase cam

sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated

----------------------------------

cam_idealpitch 0

client

chase cam

sets the preferred pitch for the chase cam - *works only if thirdperson is activated

----------------------------------

cam_idealyaw 90

client

chase cam

sets the preferred yaw for the chase cam - *works only if thirdperson is activated

----------------------------------

cam_snapto 0

client

chase cam

sets the preferred snap interval for the chase cam - *works only if thirdperson is activated

----------------------------------

cancelselect

client

player

cancels selection

----------------------------------

cd

client

audio

controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16

----------------------------------

centerview

client

player

centers the players view

----------------------------------

changeclass

client

player

displays the change class menu

----------------------------------

changelevel <mapname>

client/ server

server admin

changes the map and maintains client connections

----------------------------------

changelevel2 <mapname>

client/ server

server admin

continues the current game on a new map

----------------------------------

changeteam

client

player

displays the team change menu

----------------------------------

chase_back 100

client

chase cam

sets the preferred chase cam distance from the player when backing up

----------------------------------

chase_right 0

client

chase cam

sets the preferred offset to the side for the chase cam

----------------------------------

chase_up 16

client

chase cam

sets the preferred offset up for the chase cam

----------------------------------

cl_adaptive

client

player

displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)

----------------------------------

cl_allow_download 0

client

uploading/ downloading

toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

----------------------------------

cl_allow_upload 0

client

uploading/ downloading

toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

----------------------------------

cl_allowdownload 0

client

uploading/ downloading

toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

----------------------------------

cl_allowupload 0

client

uploading/ downloading

toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

----------------------------------

cl_anglespeedkey 0.670

client

player

sets the speed that the direction keys change the view angle

----------------------------------

cl_appendmixed 0

client

audio

toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off'

----------------------------------

cl_backspeed 400

client

player

sets the backup speed of a player - number can only go as fast as a particular server allows

----------------------------------

cl_bitcounts

client

player

shows list of bits received for each player, with delta values

----------------------------------

cl_bob 0.010

client

player

sets the amount that the view bobs while the player is running

----------------------------------

cl_bobcycle 0.800

client

player

sets how frequently the view of a player bobs while running

----------------------------------

cl_bobup 0.500

client

player

sets the amount that the view of a player bobs while running

----------------------------------

cl_download_ingame 0

client

uploading/ downloading

toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'

----------------------------------

cl_download_max 0

client

uploading/ downloading

sets the maximum number of files downloaded from a server

----------------------------------

cl_downloadinterval 1

client

uploading/ downloading

sets the minimum time in between downloads from a server

----------------------------------

cl_forwardspeed 400

client

player

sets the forward speed of a player - *can only go as fast as the server allows

----------------------------------

cl_gaitestimation 1

client

player

enables estimated player stepping motion

----------------------------------

cl_gg 0

client

player

toggles game gauge mode - * 1 is 'on', 0 is 'off'

----------------------------------

cl_himodels

client

player

toggles higer quality player models - * 1 is 'on', 0 is 'off'

----------------------------------

cl_messages

client

player

shows server messages

----------------------------------

cl_movespeedkey 0.300

client

player

sets movement speed for keyboard use

----------------------------------

cl_nodelta

client

player

toggles delta compression - * 1 is 'on', 0 is 'off'

----------------------------------

cl_nopred 0

client

player

toggles client-side prediction - * 1 is 'on', 0 is 'off'

----------------------------------

cl_pitchdown <angle>

client

player

sets the maximum angle to look down - *default is 89

----------------------------------

cl_pitchspeed 225

client

player

sets the speed at which the pitch changes

----------------------------------

cl_pitchup <angle>

client

player

sets the maximum angle to look up - *default is 89

----------------------------------

cl_pred_fraction 0.5

client

player

sets the client-side prediction faction - *closer to 1.0 is more prediction

----------------------------------

cl_pred_link 1

client

player

sets the client-side prediction link value

----------------------------------

cl_pred_maxtime 255

client

player

sets the maximum client-side prediction time

----------------------------------

cl_predict_players 1

client

player

toggles prediction of other players - * 1 is 'on', 0 is 'off'

----------------------------------

cl_print_custom

client

player

displays loaded custom .wad files or decals

----------------------------------

cl_resend 3

client

player

sets the resend count

----------------------------------

cl_rollangle 2

client

video

sets the view tilt angle for roll motion

----------------------------------

cl_rollspeed 200

client

video

sets the view tilt speed

----------------------------------

cl_shownet 0

client

player

toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'

----------------------------------

cl_showsizes 0

client

player

toggles the display of network packet size graph - * 1 is 'on', 0 is 'off'

----------------------------------

cl_sidespeed 400

client

player

sets the strafing speed of a player

----------------------------------

cl_skycolor_b 0

client

video

sets the blue component of the sky color

----------------------------------

cl_skycolor_g 0

client

video

sets the green component of the sky color

----------------------------------

cl_skycolor_r 0

client

video

sets the red component of the sky color

----------------------------------

cl_skyname <name>

client

video

sets the sky pattern - * such as 'cl_skyname desert'

----------------------------------

cl_skyvec_x 0

client

video

sets the sky pattern position x-coordinate

----------------------------------

cl_skyvec_y 0

client

video

sets the sky pattern position y-coordinate

----------------------------------

cl_skyvec_z 0

client

video

sets the sky pattern position z-coordinate

----------------------------------

cl_slist 10

client

player

sets the number of servers in the serverlist

----------------------------------

cl_solid_players 1

client

player

toggles solid player models - * 1 is 'on', 0 is 'off'

----------------------------------

cl_timeout 305

sets the inactivity time brfore a client times out

----------------------------------

cl_upload_max 0

sets the maximum number of files a client can upload to a server

----------------------------------

cl_upspeed 320

client

player

sets the speed of a player when he climbs up

----------------------------------

cl_usr

client

player

displays user HUD information

----------------------------------

cl_view

client

player

displays list of current on-screen entities

----------------------------------

cl_waterdist 4

client

player

sets the underwater distance

----------------------------------

cl_yawspeed 210

client

player

sets the turning speed - * only will go as fast as a server allows

----------------------------------

clear

client

player

clears the console screen

----------------------------------

clearlist

client

player

clears the server list

----------------------------------

clientport 27005

client

player

sets the port that the client will use to connect to a server

----------------------------------

cmd

client

player

can use this in conjunction with a command

----------------------------------

cmdlist

client/ server

all

lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile

----------------------------------

con_notifytime 4

sets client notification time

----------------------------------

connect <ip address>

client

player

connects to a server with the used ip address

----------------------------------

contimes <n>

shows n overlay lines - * n = 4 to 64

----------------------------------

coop 0

toggles cooperatice play mode - * 1 is 'on', 0 is 'off'

----------------------------------

cr_demoman #

server

server admin

sets the number of demomen allowed on a team

----------------------------------

cr_engineer #

server

server admin

sets the number of engineers allowed on a team

----------------------------------

cr_hw #

server

server admin

sets the number of hw's allowed on a team

----------------------------------

cr_medic #

server

server admin

sets the number of medics allowed on a team

----------------------------------

cr_pyro #

server

server admin

sets the number of pyros allowed on a team

----------------------------------

cr_sniper #

server

server admin

sets the number of snipers allowed on a team

----------------------------------

cr_soldier #

server

server admin

sets the number of soldiers allowed on a team

----------------------------------

cr_spy #

server

server admin

sets the number of spies allowed on a team

----------------------------------

crc <mapname>

displays the crc value for the map at maps\<mapname>.bsp

----------------------------------

crosshair 0

client

player

toggles the crosshair on/off - * 1 is 'on', 0 is 'off'

----------------------------------

customrsrclist <arg>

issues a resource request

----------------------------------

cvarlist

client/ server

all

lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename

----------------------------------

d_spriteskip

----------------------------------

dc 0

client

player

toggles the display of the class briefings - * 1 is 'on', 0 is 'off'

----------------------------------

deathmatch 0

toggles deathmatch mode - * 1 is 'on', 0 is 'off'

----------------------------------

decalfrequency <seconds>

server

server admin

sets how frequently players can display their logo - * default is 30

----------------------------------

default_fov 90

client

player

sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view

----------------------------------

demos

client

demo

runs a loop of demos set with startdemos

----------------------------------

detdispenser

client

player

remotely detonates ammo dispenser - * engineer class only

----------------------------------

developer 0

mod authors

developers

toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'

----------------------------------

discard

client

player

drops unusable ammo

----------------------------------

disconnect

client

player

disconnects a player from a server

----------------------------------

displaysoundlist 0

client

audio

toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'

----------------------------------

download

client

uploading/ downloading

begins downloading files from a server - * only if 'cl_download_ingame' is set to 1

----------------------------------

dropclient

server

disconnects a client from a server

----------------------------------

echo "message"

client

player

echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully

----------------------------------

edgefriction 2

sets the amount of friction between players and objects

----------------------------------

enableconsole

client

player

enables the console screen

----------------------------------

endmovie

client

player

ends a currently ongoing movie

----------------------------------

entities

mod authors

developers

lists currently loaded entities

----------------------------------

envmap

creates the 6 .bmp images for sky boxes from the player's current position

----------------------------------

escape

client

player

acts as <ESCAPE> key by hiding the console and cancelling selections

----------------------------------

exec <filename>

client/ server

all

executes a script of .cfg file

----------------------------------

exit

client/ server

all

closes a game or dedicated server program to windows without confirmation

----------------------------------

fakelag 0

client

player

simulates lag - * the higher the number, the more simulated lag

----------------------------------

fakeloss 0

client

player

simulates packet loss - * the higher the value, the more simulated packet loss

----------------------------------

feign

client

player

fake death - * spy class only

----------------------------------

filterban 0

server

server admin

toggles ip banning - * 1 is 'on', 0 is 'off'

----------------------------------

firstperson

client

player

enables first person viewing of the game

----------------------------------

flaginfo

client

player

displays flag status

----------------------------------

flush

flushes the memory and reloads the map

----------------------------------

fly

----------------------------------

force_centerview

client

player

forces the player's view to look straight ahead

----------------------------------

fps_lan 31

client

player

sets the maximum framerate on a LAN game

----------------------------------

fps_modem 31

client

player

sets the maximum framerate in an internet game

----------------------------------

fps_single 80

client

player

sets the maximum framerate in a single playergame

----------------------------------

fullinfo <complete info string>

displays user information

----------------------------------

fullserverinfo

displays server information

----------------------------------

gamma 3

client

video

sets the gamma level

----------------------------------

getcertificate

client

player

gets certificate from WON

----------------------------------

getsv

client

player

lists each server's ip address and the total number of servers

----------------------------------

gg <demoname>

client

demo

runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1

----------------------------------

gl_affinemodels 0

client

video

----------------------------------

gl_alphamin 0.250

client

video

sets the minimum alpha blending level

----------------------------------

gl_clear 0

client

video

toggles visual quality - * cracks between textures show when set to 1

----------------------------------

gl_cull 1

client

video

toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps

----------------------------------

gl_d3dflip 0

client

video

toggles reversed rendering order for D3D

----------------------------------

gl_dither 1

client

video

toggles dithering - * 1 is 'on', 0 is 'off'

----------------------------------

gl_dump

client

video

lists the data for the video card: vendor, renderer, version, and extensions used

----------------------------------

gl_flipmatrix 0

client

video

toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'

----------------------------------

gl_keeptjunctions 0

client

video

toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps

----------------------------------

gl_lightholes 0

client

video

toggles light holes - * 1 is 'on', 0 is 'off'

----------------------------------

gl_log <logfilename>

client

video

writes graphic debug messages to <logfilename>

----------------------------------

gl_max_size 256

client

video

sets the maximum texture size

----------------------------------

gl_monolights 0

client

video

toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only

----------------------------------

gl_nobind 0

client

video

toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'

----------------------------------

gl_overbright 0

client

video

toggles maximum brightness mode - * 1 is 'on', 0 is 'off'

----------------------------------

gl_palette_tex 0

client

video

toggles paletted textures - * 1 is 'on', 0 is 'off'

----------------------------------

gl_picmip 0

client

video

sets the rendering quality - * higher the number is faster but lower quality

----------------------------------

gl_playermip 0

client

video

sets the player rendering quality - * higher the number is faster but lower quality

----------------------------------

gl_polyoffset 4

client

video

sets the polygon offset - try out different values for texture flickering problems

----------------------------------

gl_reporttjunctions 0

client

video

toggles writing T-junction reporting to the console

----------------------------------

gl_round_down 3

client

video

sets the texture rounding down value - * higher the number faster but lower quality

----------------------------------

gl_smoothmodels 0

client

video

toggles model smoothing - * 1 is 'on', 0 is 'off'

----------------------------------

gl_spriteblend 0

client

video

toggles blending sprite graphics - * 1 is 'on', 0 is 'off'

----------------------------------

gl_texels

client

video

reports the number of texels uploaded to the video card

----------------------------------

gl_texsort 0

client

video

toggles a texel sort - * 1 is 'on', 0 is 'off'

----------------------------------

gl_texturemode [type]

client

video

sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)

----------------------------------

gl_wateramp 0.300

client

video

----------------------------------

gl_zmax 4096

client

video

sets the maximum size for the Z-Buffer

----------------------------------

gl_ztrick 1

client

video

toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'

----------------------------------

god

client

player

god mode makes player invincible - * 'sv_cheats' must be set to 1

----------------------------------

graphheight 64

client

player

sets the height of the r_netgraph display

----------------------------------

graphhigh 512

client

player

sets the maximum value of the r_netgraph display

----------------------------------

graphmean 1

client

player

sets the mean value of the r_netgraph display

----------------------------------

graphmedian 128

client

player

sets the median value of the r_netgraph display

----------------------------------

heartbeat

server

server admin

sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available

----------------------------------

hideconsole

client

player

hides the console

----------------------------------

hisound 1

client

audio

toggles high-quality sound - * 1=22kHz, 0=11kHz

----------------------------------

host_framerate 0

server

server admin

sets the speed that the host/server interacts with the game

----------------------------------

host_killtime 0

sets a time delay before killing the server

----------------------------------

hostname <name>

server

server admin

sets the server hostname

----------------------------------

hostport 27015

server

server admin

sets connection port for the server

----------------------------------

hpkextract <filename> [all|1 idx]

mod authors

developers

extracts files from hpk file - * opts = <hpkname> [all | single index]

----------------------------------

hpklist <hpkfilename>

mod authors

developers

lists the files in <hpkfilename>

----------------------------------

hpkremove <name> <index>

mod authors

developers

removes files from <hpkfilename>

----------------------------------

hpkval <filename>

mod authors

developers

displays the checksum value for <hpkfilename>

----------------------------------

hud_centerid 0

client

player

toggles player ID display - * 1 is 'on', 0 is 'off'

----------------------------------

hud_deathnotice_time 6

client

player

sets how long death messages remain onscreen

----------------------------------

hud_drawhistory_time 5

client

player

sets how long HUD item icons remain onscreen

----------------------------------

hud_fastswitch 0

client

player

toggles fast weapon switching - * 1 is 'on', 0 is 'off'

----------------------------------

hud_saytext_time 5

client

player

sets how long chat messages remain onscreen

----------------------------------

impulse 100

client

player

enables flashlight

----------------------------------

impulse 101

gives all weapons and ammo - * 'sv_cheats' must be set to 1

----------------------------------

impulse 201

client

player

sprays logo decal

----------------------------------

info <userid>

client/ server

player/ server admin

lists info on a player

----------------------------------

interp

client

player

enables frame interpolation

----------------------------------

invlast

client

player

selects previous item in inventory

----------------------------------

invnext

client

player

selects next item in inventory

----------------------------------

invprev

client

player

selects previous item in inventory

----------------------------------

ip xxx.xxx.xxx.xxx

sets ip address

----------------------------------

ip_clientport 0

client

player

sets the client port for a TCP/IP game

----------------------------------

ip_hostport 0

server

server admin

sets the server port for a TCP/IP game

----------------------------------

ipx_clientport 0

client

player

sets the client port for an IPX game

----------------------------------

ipx_serverport 0

server

server admin

sets the server port for an IPX game

----------------------------------

joyadvanced 0

client

joystick

These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)

----------------------------------

joyadvancedupdate

client

joystick

----------------------------------

joyadvaxisr 0

client

joystick

----------------------------------

joyadvaxisv 0

client

joystick

----------------------------------

joyadvaxisx 0

client

joystick

----------------------------------

joyadvaxisy 0

client

joystick

----------------------------------

joyadvaxisz 0

client

joystick

----------------------------------

joyforwardsensitivity -1

client

joystick

----------------------------------

joyforwardthreshold 0.150

client

joystick

----------------------------------

joyname 0

client

joystick

----------------------------------

joypitchsensitivity 1

client

joystick

----------------------------------

joypitchthreshold 0.150

client

joystick

----------------------------------

joysidesensitivity -1

client

joystick

----------------------------------

joysidethreshold 0.150

client

joystick

----------------------------------

joystick 0

client

joystick

----------------------------------

joywwhack1 0

client

joystick

----------------------------------

joywwhack2 0

client

joystick

----------------------------------

joyyawsensitivity -1

client

joystick

----------------------------------

joyyawthreshold 0.150

client

joystick

----------------------------------

keys

server

server admin

shows the CD key info

----------------------------------

kick <player>

server

server admin

kicks a player from a server using their name

----------------------------------

kick # <keys#>

server

server admin

kicks a player from a server using their id keys # - get this # from using the "keys" command

----------------------------------

kick # <userid>

server

server admin

kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only

----------------------------------

kill

client

player

player suicides to respawn again

----------------------------------

killserver

server

server admin

shuts down the server

----------------------------------

lambert 1.500

----------------------------------

lcd_x 0

may have something to do with lcd display monitors

----------------------------------

lcd_yaw 0

may have something to do with lcd display monitors

----------------------------------

lightgamma 2.500

client

video

sets the lighting gamma value

----------------------------------

list

client

player

lists local servers found after using the 'slist' commands

----------------------------------

listdemo <demoname>

client

demo

lists information about <demoname>

----------------------------------

listid

server

server admin

lists the uniqueid's in the banlist

----------------------------------

listip

server

server admin

lists the ip addresses in the filterban list

----------------------------------

load <name>

client

player

loads a saved game

----------------------------------

loadas8bit 0

client

audio

toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'

----------------------------------

localinfo

client

player

shows local settings

----------------------------------

log on / log off

server

server admin

toggles logging

----------------------------------

logaddress <ip> <port>

server

server admin

sets the address for logfile when logging to a remote machine

----------------------------------

logos

lists decals

----------------------------------

lookspring 0

client

mouse

toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'

----------------------------------

lookstrafe 0

client

mouse

toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'

----------------------------------

lservercfgfile

server

server admin

sets the listen server config file - default is listenserver.cfg

----------------------------------

m_filter 0

client

mouse

toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'

----------------------------------

m_forward

client

mouse

sets the mouse forward speed sensitivity multiplier

----------------------------------

m_pitch 0.022

client

mouse

sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

----------------------------------

m_side 0.800

client

mouse

sets the mouse strafing speed sensitivity multiplier

----------------------------------

m_yaw 0.022

client

mouse

sets the yaw speed sensitivity multiplier

----------------------------------

map <mapname>

client/ server

server admin

changes the map running on server and disconnects currently connected players

----------------------------------

mapcyclefile 0

server

server admin

specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'

----------------------------------

maps <substring>

server

server admin

lists maps containing <substring>

----------------------------------

maxplayers 16

server

server admin

sets maximum number of clients allowed on a server

----------------------------------

mcache

lists modem cache contents

----------------------------------

menuselect <x>

client

player

selects item <x> from a menu

----------------------------------

messagemode <text>

client

player

displays <text> to all other players on a server

----------------------------------

messagemode2 <text>

client

player

displays <text> to only other players on same team

----------------------------------

model <modelname>

client

player

changes current player model to <modelname>

----------------------------------

motd

client

player

displays the Message Of The Day from the server's motd.txt file

----------------------------------

motd_display_time 8

server

server admin

sets the amount of time that the motd will remain displayed on players' screens

----------------------------------

mp_autocrosshair 0

server

server admin

toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'

----------------------------------

mp_decals 300

server

server admin

sets the maximum number of decals to be displayed at a time

----------------------------------

mp_falldamage 0

server

server admin

toggles realistic fall damage - * 1 is 'on', 0 is 'off'

----------------------------------

mp_flashlight 0

server

server admin

toggles use of flashlight for clients - * 1 is 'on', 0 is 'off'

----------------------------------

mp_footsteps 0

server

server admin

toggles footstep sounds - * 1 is 'on', 0 is 'off'

----------------------------------

mp_forcerespawn 0

server

server admin

toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off'

----------------------------------

mp_fraglimit 40

server

server admin

sets number of frags that changes maps when reached

----------------------------------

mp_friendlyfire 0

server

server admin

toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off'

----------------------------------

mp_logecho 0

server

server admin

toggles logging of echo commands - * 1 is 'on', 0 is 'off'

----------------------------------

mp_logfile 0

server

server admin

toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'

----------------------------------

mp_teamlist <teamname/modelname;teamname/modelname>

server

server admin

sets the teamnames and models used for the teams in teamplay mode

----------------------------------

mp_teamplay 21

server

server admin

set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions

----------------------------------

mp_timelimit 25

server

server admin

sets the time in minutes between map changes

----------------------------------

mp_weaponstay 0

server

server admin

toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off'

----------------------------------

name <playername>

client

player

used to change a player's name

----------------------------------

netbad

simulates a bad network connection

----------------------------------

netchokeloop 0

----------------------------------

netmax

displays maximum packets and game packets

----------------------------------

netusage 0

client

player

toggles a network usage graph - * 1 is 'on', 0 is 'off'

----------------------------------

new

client

player

begins a new singleplayer game

----------------------------------

nextdl

client

player

downloads next file

----------------------------------

noclip 0

client

player

if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1

----------------------------------

nosound 0

client

audio

toggles sound - * 1 is 'on', 0 is 'off'

----------------------------------

notarget 0

client

player

makes players ignore you - * 'sv_cheats' must be set to 1

----------------------------------

notify

----------------------------------

password <pass>

server

server admin

sets private server password

----------------------------------

path

server

server admin

displays current search path

----------------------------------

pausable 0

server

server admin

toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'

----------------------------------

pause

client

player

pauses a game

----------------------------------

ping

server

server admin

displays pings of all clients

----------------------------------

pingservers

client

player

displays pings of servers in the serverlist

----------------------------------

pingsv <ip:port>

client

player

pings a server at <ip:port>

----------------------------------

play <filename>

client

audio

plays a .wav designated by <filename>

----------------------------------

playdemo <filename>

client

demo

plays <filename>.dem at normal speed

----------------------------------

playvol 9

client

demo

sets demo playback volume

----------------------------------

pm_nostucktouch 0

----------------------------------

pm_nostudio 0

----------------------------------

pm_pushfix 0

----------------------------------

pm_worldonly 0

----------------------------------

pointfile <filename>

loads maps\<filename>.pts

----------------------------------

port 27015

server

server admin

sets the defualt server connection port

----------------------------------

precache 0

client

player

toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'

----------------------------------

prespawn

client

player

----------------------------------

primegren1

client

player

----------------------------------

primes grenade type 1

primegren2

client

player

----------------------------------

primes grenade type 2

protocol

----------------------------------

ptrack

----------------------------------

pushlatency -100

client

player

set this number to the inverse of your ping to help latency

----------------------------------

quit

client/ server

all

exits to windows without confirmation

----------------------------------

r_decals 250

client

player

sets the maximum number of decals

----------------------------------

r_drawadaptive 0

----------------------------------

r_drawentities 0

client

player

toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'

----------------------------------

r_drawviewmodel 0

client

player

toggles drawing player weapon model - * 1 is 'on', 0 is 'off'

----------------------------------

r_dynamic 0

client

video

toggles dynamic lighting - * 1 is 'on', 0 is 'off'

----------------------------------

r_fullbright

client

player

toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'

----------------------------------

r_glowshellfreq 2.2

----------------------------------

r_lightmap <map#>

client

developers

software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights

----------------------------------

r_lightstyle <style#>

client

developers

software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects

----------------------------------

r_mirroralpha 0

client

player

toggles reflective textures - * 1 is 'on', 0 is 'off'

----------------------------------

r_mmx 0

client

player

toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'

----------------------------------

r_netgraph 0

client

player

toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize

----------------------------------

r_norefresh 0

toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'

----------------------------------

r_novis 0

toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1

----------------------------------

r_shadows 0

client

player

toggles players' shadows - * 1 is 'on', 0 is 'off'

----------------------------------

r_speeds 0

client

developers

toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps

----------------------------------

r_traceglow 0

toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'

----------------------------------

r_wadtextures 0

----------------------------------

r_wateralpha 0

client

player

toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1

----------------------------------

rate 5000

client

player

sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN

----------------------------------

rcon <password>

rcon <command>

client/ server

server admin

remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server

----------------------------------

rcon_address <ip addy>

server

server admin

sets the rcon ip address

----------------------------------

rcon_password <pass>

server

server admin

sets the rcon password

----------------------------------

rcon_port 27015

server

server admin

sets the rcon console port

----------------------------------

reconnect

client

player

reconnects to the current server

----------------------------------

record <filename>

client

demo

begins to record a demo and saves it to Half-Life\Valve\<filename>.dem

----------------------------------

registered 0

server

server admin

----------------------------------

reload

client/ server

server admin

reloads current map

----------------------------------

removedemo <demo> <sgmt>

demo

removes a segment <sgmt> from <demo>

----------------------------------

removeid <uniqueid>

server

server admin

removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only

----------------------------------

removeip <ip addy>

server

server admin

removes ip address from the filterban list

----------------------------------

resourcelist

client

player

lists all loaded resources

----------------------------------

resources

client

player

lists loaded decals

----------------------------------

restart

client/ server

server admin

restarts the current map and cleans the slate

----------------------------------

retry

client

player

tries four more times to connect to a server that has already failed four connect attempts

----------------------------------

room_delay 0.3

client

audio

3D sound setting

----------------------------------

room_dlylp 2

client

audio

3D sound setting

----------------------------------

room_feedback 0.42

client

audio

3D sound setting

----------------------------------

room_left 0

client

audio

3D sound setting

----------------------------------

room_lp 0

client

audio

3D sound setting

----------------------------------

room_mod 0

client

audio

3D sound setting

----------------------------------

room_off 0

client

audio

3D sound setting

----------------------------------

room_refl 0

client

audio

3D sound setting

----------------------------------

room_rvblp 0

client

audio

3D sound setting

----------------------------------

room_size 0

client

audio

3D sound setting

----------------------------------

room_type 20

client

audio

3D sound setting

----------------------------------

s_2dvolume 1

client

audio

maximum volume at which 2D sounds are played - * range from 0 to 1.0

----------------------------------

s_a3d 0.000000

client

audio

toggles A3D support - * 1 is 'on', 0 is 'off'

----------------------------------

s_automax_distance 30

client

audio

sets the distance for maximum sound volume

----------------------------------

s_automin_distance 2

client

audio

sets the distance for minimum sound volume

----------------------------------

s_blipdir 0

----------------------------------

s_bloat 2.0

client

audio

bloat factor for polygons in A3D 2.0 only

----------------------------------

s_buffersize 65536

client

audio

sets the buffer size

----------------------------------

s_disable_a3d 0

client

audio

toggles disabling a3D - * 1 is 'on', 0 is 'off'

----------------------------------

s_distance 60

client

audio

adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity

----------------------------------

s_doppler 0.0

client

audio

adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive

----------------------------------

s_eax 0

client

audio

toggles EAX support - * 1 is 'on', 0 is 'off'

----------------------------------

s_enable_a3d

client

audio

enables A3D support

----------------------------------

s_geometry 0

client

audio

toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'

----------------------------------

s_leafnum 0

----------------------------------

s_materials 0

----------------------------------

s_max_distance 1000

client

audio

maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity

----------------------------------

s_min_distance 5

client

audio

minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'

----------------------------------

s_numpolys 200

client

audio

maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity

----------------------------------

s_occfactor 0.250

client

audio

transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0

----------------------------------

s_occlude 0

client

audio

toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'

----------------------------------

s_polykeep 1000000000

client

audio

----------------------------------

s_polysize 10000000

client

audio

----------------------------------

s_refdelay 4

client

audio

delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100

----------------------------------

s_refgain 0.4

client

audio

adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10

----------------------------------

s_rolloff 1.0

client

audio

----------------------------------

s_showtossed 0

client

audio

----------------------------------

s_usepvs 0

client

audio

----------------------------------

s_verbwet 0.25

client

audio

controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0

----------------------------------

save

client

player

save current game in single player only

----------------------------------

saveme

client

player

calls for a medic

----------------------------------

say "message"

client

player

chat with all other players on a server

----------------------------------

say_team "message"

client

players

relay a message to only your teammates

----------------------------------

scr_centertime 2

sets how long server messages remain on the screen

----------------------------------

scr_connectmsg "msg"

displays "msg" in screen's lower left

----------------------------------

scr_connectmsg1 "msg"

displays "msg" 1 in screen's lower left

----------------------------------

scr_connectmsg2 "msg"

displays "msg" 2 in screen's lower left

----------------------------------

scr_conspeed 600

client

player

sets the console scroll speed

----------------------------------

scr_ofsx 0

client

player

sets the screen message offset

----------------------------------

scr_ofsy 0

client

player

sets the screen message offset

----------------------------------

scr_ofsz 0

client

player

sets the screen message offset

----------------------------------

scr_printspeed 7

client

player

sets the screen message print speed

----------------------------------

scr_transparentui 1

----------------------------------

screenshot

client

player

captures the screen and saves it in the Half-Life/Valve directory

----------------------------------

sensitivity 9

client

mouse

sets the sensitivity of the mouse

----------------------------------

servercfgfile

server

server admin

sets the sercer config file - * default is server.cfg

----------------------------------

serverinfo

client

player

displays the server infromation

----------------------------------

serverprofile <profile string>

server

server admin

sets the server profile

----------------------------------

setdemoinfo <demo> <sgmt> info

client

demo

adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>

----------------------------------

setinfo

client

player

- * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'

----------------------------------

setinfo tf_id <Battle ID>

client

player

sets the tfc clan battle id

----------------------------------

setmaster <ip or hostname>

server

server admin

sets the master server - * use either an ip addy or a hostname

----------------------------------

sfeign

client

player

fakes death - * spy class only

----------------------------------

shortname

client

player

displays client's name

----------------------------------

showdrop 0

client

player

toggles the display of dropped packets - * 1 is 'on', 0 is 'off'

----------------------------------

showinfo 0

client

player

toggles display of all packets - * 1 is 'on', 0 is 'off'

----------------------------------

showpackets 0

client

player

toggles network packet info display - * 1 is 'on', 0 is 'off'

----------------------------------

showpause 0

client

player

toggles pause of graphic display - * 1 is 'on', 0 is 'off'

----------------------------------

showram 0

client

player

toggles display of available ram - * 1 is 'on', 0 is 'off'

----------------------------------

showtriggers 0

client

developers

toggles display of map trigger entities - * 1 is 'on', 0 is 'off'

----------------------------------

sizedown

client

player

decreases screen size and increases fps

----------------------------------

sizeup

client

player

increases screen size and decreases fps

----------------------------------

skill 1

client

player

sets the skill level in singleplayer and coop mode

----------------------------------

skin 0

client

player

sets the model skin

----------------------------------

skipdl

client

player

skips the current download and moves on to the next, if any exist

----------------------------------

skipul

client

player

skips the current upload and moves to the next, if any exist

----------------------------------

slist

client

player

searches for local servers - * use 'list' to display this list

----------------------------------

slot1

client

player

select weapon group 1 (or menu item 1) see 'use'

----------------------------------

slot2

client

player

select weapon group 2 (or menu item 2) see 'use'

----------------------------------

slot3

client

player

select weapon group 3 (or menu item 3) see 'use'

----------------------------------

slot4

client

player

select weapon group 4 (or menu item 4) see 'use'

----------------------------------

slot5

client

player

select weapon group 5 (or menu item 5) see 'use'

----------------------------------

slot6

client

player

select weapon group 6 (or menu item 6) see 'use'

----------------------------------

slot7

client

player

select weapon group 7 (or menu item 7) see 'use'

----------------------------------

slot8

client

player

select weapon group 8 (or menu item 8) see 'use'

----------------------------------

slot9

client

player

select weapon group 9 (or menu item 9) see 'use'

----------------------------------

slot10

client

player

select weapon group 10 (or menu item 10) see 'use'

----------------------------------

snapshot

client

player

takes a screenshot

----------------------------------

snapto

----------------------------------

snd_noextraupdate 0

client

audio

toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'

----------------------------------

snd_show 0

client

audio

toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'

----------------------------------

soundfade <parameter>

client

audio

sets the soundfade parameters - *<param> = <%><hold>[<out><in>]

----------------------------------

soundinfo

client

audio

displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels

----------------------------------

soundlist

client

audio

displays a list of all loaded sounds

----------------------------------

spawn

client

player

spawns a player back into the game

----------------------------------

speak <message>

client

player

to say something over the intercom - * try: hello, #000000, mesa, you, go alert

----------------------------------

special

client

player

displays the special menu for each class

----------------------------------

spectator 0

client

player

toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work

----------------------------------

startdemos

client

demo

begins playing demos in a loop

----------------------------------

startmovie <filename>

client

demo

plays a movie

----------------------------------

status

server

server admin

lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %

----------------------------------

stop

client

demo

stops the recording of a demo

----------------------------------

stopdemo

client

demo

stop the playing of a demo

----------------------------------

stopsound

client

audio

stops playing the current sound

----------------------------------

stuffcmds

server

server admin

used to initialize client console commands from server and restarts server and then does some funky thing to the server display

----------------------------------

suitvolume 0.220000

client

audio

sets the volume of the HEV suit

----------------------------------

sv_accelerate 10

server

server admin

sets the player acceleration for a server

----------------------------------

sv_aim 0

server

server admin

toggles auto-aim for clients - * 1 is 'on', 0 is 'off'

----------------------------------

sv_airaccelerate 10

server

server admin

sets the movement speed while player is in the air

----------------------------------

sv_airmove 0

server

server admin

toggles clients ability to move in the air

----------------------------------

sv_allow_download

server

server admin

enables ability of clients to download maps and decals

----------------------------------

sv_allow_upload

server

server admin

enables ability of clients to upload models and decals

----------------------------------

sv_allowdownload 0

server

server admin

toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'

----------------------------------

sv_allowupload 0

server

server admin

toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'

----------------------------------

sv_bounce 0

server

server admin

toggles bounce pads - * 1 is 'on', 0 is 'off'

----------------------------------

sv_challengetime 15

server

server admin

sets the time allowed for clients to connect to a game

----------------------------------

sv_cheats 0

server

server admin

toggles cheats - * 1 is 'on', 0 is 'off'

----------------------------------

sv_clienttrace 3.5

server

server admin

sets the client bounding box for collisions

----------------------------------

sv_clipmode 0

server

server admin

toggles client clipping mode - * 1 is 'on', 0 is 'off'

----------------------------------

sv_friction 4

server

server admin

sets friction

----------------------------------

sv_gravity 800

server

server admin

sets level of in-game gravity

----------------------------------

sv_idealpitchscale 0.800

server

server admin

sets the pitch preference

----------------------------------

sv_lan 0

server

server admin

toggles LAN server mode - * 1 is 'on', 0 is 'off'

----------------------------------

sv_language 0

server

server admin

sets language

----------------------------------

sv_logrelay

----------------------------------

sv_maxrate 5000

server

server admin

sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only

----------------------------------

sv_maxspectators 8

server

server admin

sets the maximum number of spectators - spectator mode does not currently work

----------------------------------

sv_maxspeed 500

server

server admin

sets the maximum player speed for all clients

----------------------------------

sv_maxvelocity 2000

server

server admin

sets the maximum velocity

----------------------------------

sv_minrate 8000

server

server admin

sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only

----------------------------------

sv_netsize 0

server

server admin

sets the maximum network packet size - * 0 = auto

----------------------------------

sv_newunit 0

server

server admin

----------------------------------

sv_password 0

server

server admin

sets a password for clients to enter a server

----------------------------------

sv_print_custom

server

server admin

gives me SZ_Overflow error and then exits server

----------------------------------

sv_sendvelocity 1

server

server admin

----------------------------------

sv_showcmd 0

server

server admin

----------------------------------

sv_skyname 0

server

server admin

sets the sky texture

----------------------------------

sv_smartdelta 1

server

server admin

----------------------------------

sv_spectalk 1

server

server admin

toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work

----------------------------------

sv_spectator_password 0

server

server admin

sets a password for clients to enter spectator mode - spectator mode does not currently work

----------------------------------

sv_spectatormaxspeed 500

server

server admin

sets the maximum movement speed of spectators - spectator mode does not currently work

----------------------------------

sv_stepsize 18

server

server admin

sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes

----------------------------------

sv_stopspeed 100

server

server admin

speed at which the player stops when running forward, back, left or right

----------------------------------

sv_timeout 65

server

server admin

sets the timeout inactivity limit

----------------------------------

sv_type

server

server admin

enables server cpu and os type to be given out on server queries

----------------------------------

sv_upload_maxsize 0

server

server admin

sets the maximum upload file size

----------------------------------

sv_wateraccelerate 10

server

server admin

sets the in-water acceleration of clients

----------------------------------

sv_wateramp 0

server

server admin

----------------------------------

sv_waterfriction 1

server

server admin

sets friction underwater

----------------------------------

sv_zmax 4096

server

server admin

sets the maximum zbuffer size

----------------------------------

swapdemo <demo> <seg> <seg>

client

demo

swaps two segments' positions inside a demo

----------------------------------

team 0

server

server admin

toggles team mode - * 1 is 'on', 0 is 'off'

----------------------------------

team1_color <color>

server

server admin

sets team1 color

----------------------------------

team1_model <model>

server

server admin

sets team1 model

----------------------------------

team1_name <name>

server

server admin

sets team1 name

----------------------------------

team1_skin <skin>

server

server admin

sets team1 skin

----------------------------------

team2_color <color>

server

server admin

sets team2 color

----------------------------------

team2_model <model>

server

server admin

sets team2 model

----------------------------------

team2_name <name>

server

server admin

sets team2 name

----------------------------------

team2_skin <skin>

server

server admin

sets team2 skin

----------------------------------

tell <message>

client

player

speks a message

----------------------------------

texgamma 2

client

player

possibly sets the gamma of the text?

----------------------------------

tf_weapon_ac

client

player

selects assault cannon weapon - * hw class only

----------------------------------

tf_weapon_autorifle

client

player

selects autorifle weapon - * sniper class only

----------------------------------

tf_weapon_axe

client

player

selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only

----------------------------------

tf_weapon_flamethrower

client

player

selects flamethrower - * pyro class only

----------------------------------

tf_weapon_gl

client

player

selects grenade launcher - * demo class only

----------------------------------

tf_weapon_ic

client

player

selects incendiary cannon - * pyro class only

----------------------------------

tf_weapon_knife

client

player

selects knife - * spy class only

----------------------------------

tf_weapon_medikit

client

player

selects medkit - * medic class only

----------------------------------

tf_weapon_ng

client

player

selects nailgun - * sniper and scout classes only

----------------------------------

tf_weapon_pl

client

player

selects pipe launcher - * demo class only

----------------------------------

tf_weapon_railgun

client

player

selects railgun - * engineer class only

----------------------------------

tf_weapon_rpg

client

player

selects rocket launcher - * soldier class only

----------------------------------

tf_weapon_shotgun

client

player

selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only

----------------------------------

tf_weapon_sniperrifle

client

player

selects sniper rifle - * sniper class only

----------------------------------

tf_weapon_spanner

client

player

selects the spanner/wrench - * engineer class only

----------------------------------

tf_weapon_superng

client

player

selects the super nailgun - * medic class only

----------------------------------

tf_weapon_supershotgun

client

player

selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only

----------------------------------

tf_weapon_tranq

client

player

selects the tranquilizer gun - * spy class only

----------------------------------

tfc_adminpwd <password>

server

tfc admin

sets the tfc admin password - *use "admin <password" in the in-game console to take rcon of server

----------------------------------

tfc_autoteam 0

server

server admin

toggles auto-team selection - * 1 is 'on', 0 is 'off'

----------------------------------

tfc_balance_scores 0

server

server admin

toggles team balancing by score - * 1 is 'on', 0 is 'off'

----------------------------------

tfc_balance_teams 0

server

server admin

toggles team balancing by number of players - * 1 is 'on', 0 is 'off'

----------------------------------

tfc_birthday

server

server admin

toggles birthday mode (explosives appear as presents) - * 1 is 'on', 0 is 'off'

----------------------------------

tfc_clanbattle 0

server

server admin

toggles tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off'

----------------------------------

tfc_clanbattle_ceasefire 0

server

server admin

toggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1

----------------------------------

tfc_clanbattle_locked 0

server

server admin

toggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1

----------------------------------

tfc_clanbattle_prematch 0

server

server admin

toggles prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1

----------------------------------

tfc_fragscoring 0

server

server admin

toggles inclusion of frags in team score total - * 1 is 'on', 0 is 'off'

----------------------------------

tfc_respawndelay 0

server

server admin

sets respawn delay in tfc games

----------------------------------

tfc_spam_limit 20

server

server admin

sets number of messages per time period that will cause spamming penalty

----------------------------------

tfc_spam_penalty1 8

server

server admin

sets spam penalty level 1

----------------------------------

tfc_spam_penalty2 2

server

server admin

sets spam penalty level2

----------------------------------

thirdperson

client

player

enables third-person view

----------------------------------

throwgren

client

player

throws the grenade type last primed with 'primegren1' or 'primegren2'

----------------------------------

timedemo <demoname>

client

demo

plays <demoname>.dem at max fps and reports average fps

----------------------------------

timerefresh

client

player

player spins in plave and reports average fps for the spinning view

----------------------------------

toggleconsole

client

player

toggles the console screen - * usually bound to '~'

----------------------------------

topcolor 30

client

player

sets the model top color

----------------------------------

traceralpha 0.500

client

player

sets tracer bullet alpha component

----------------------------------

tracerblue 0.400

client

player

sets tracer bullet blue component

----------------------------------

tracergreen 0.800

client

player

sets tracer bullet green component

----------------------------------

tracerlength 0.800

client

player

sets the tracer bullet length

----------------------------------

traceroffset 30

client

player

sets the tracer bullet offset

----------------------------------

tracerred 0.800

client

player

sets the tracer bullet red component

----------------------------------

tracerspeed 6000

client

player

sets the tracer bullet speed

----------------------------------

unbind <key>

client

player

removes binding to key <key>

----------------------------------

unbindall

client

player

removes all key bindings

----------------------------------

upload

client

player

uploads files to a server

----------------------------------

uprate

client

player

displays the transmission rate to a server

----------------------------------

use <item>

client

player

uses an item or weapon, such as 'use weapon_crowbar'

----------------------------------

user <name/id#>

client

player

lists model color, name, rate, and model for specified user

----------------------------------

users

server

server admin

lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only

----------------------------------

v_centermove 0.150

----------------------------------

c_centerspeed 500

----------------------------------

v_dark 0

----------------------------------

v_kickpitch 0.600

client

player

sets the amount player view pitch changes when player is hit

----------------------------------

v_kickroll 0.600

client

player

sets the amount player view roll changes when player is hit

----------------------------------

v_kicktime 0.500

client

player

sets the duration of player view pitch and roll when player is hit

----------------------------------

version

client

player

gives build version and date it was installed

----------------------------------

vid_config_x 800

client

video

sets horizontal screen resolution

----------------------------------

vid_config_y 600

client

video

sets vertical screen resolution

----------------------------------

vid_d3d 0

client

video

toggles Direct3D support - * 1 is 'on', 0 is 'off'

----------------------------------

vid_describemode

client

video

displays video mode settings

----------------------------------

vid_mode 0

client

video

sets video mode

----------------------------------

vid_nopageflip 0

client

video

toggles disabling video page flipping - * 1 is 'on', 0 is 'off'

----------------------------------

vid_stretch_by_2

client

video

enables video stretching (for interlaced display)

----------------------------------

vid_wait 0

client

video

toggles video sync - * 1 is 'on', 0 is 'off'

----------------------------------

viewframe

client

video

enables wire-frame display - * OpenGL only

----------------------------------

viewmodel

client

player

enables model display

----------------------------------

viewnext

client

player

selects next model

----------------------------------

viewprev

client

player

selects previous model

----------------------------------

viewsize 120

client

player

sets view size

----------------------------------

violence_ablood 0

client

player

toggles blood - * 1 is 'on', 0 is 'off'

----------------------------------

violence_agibs 0

client

player

toggles gibs - * 1 is 'on', 0 is 'off'

----------------------------------

violence_hgibs 0

client

player

toggles gibs - * 1 is 'on', 0 is 'off'

----------------------------------

volume 1.0

client

audio

sets game volume

----------------------------------

wait

client

player

pauses for 1 tick during running an alias or script

----------------------------------

waterroom_type 14

----------------------------------

wc

----------------------------------

weapon_357

client

player

weapon name for .357 magnum - * for example, 'use weapon_357'

----------------------------------

weapon_9mmAR

client

player

weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'

----------------------------------

weapon_9mmhandgun

client

player

weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun'

----------------------------------

weapon_crossbow

client

player

weapon name for crossbow - * i.e., 'use weapon_crossbow'

----------------------------------

weapon_crowbar

client

player

weapon name for crowbar - * i.e., 'use weapon_crowbar'

----------------------------------

weapon_egon

client

player

weapon name for egon gun - * i.e., 'use weapon_egon'

----------------------------------

weapon_gauss

client

player

weapon name for gauss gun - * i.e., 'use weapon_gauss'

----------------------------------

weapon_handgrenade

client

player

weapon name for handgrenade - * i.e., 'use weapon_handgrenade'

----------------------------------

weapon_hornetgun

client

player

weapon name for hornet gun - * i.e., 'use weapon_hornetgun'

----------------------------------

weapon_rpg

client

player

weapon name for rocket launcher - * i.e., 'use weapon_rpg'

----------------------------------

weapon_satchel

client

player

weapon name for satchel charge - * i.e., 'use weapon_satchel'

----------------------------------

weapon_shotgun

client

player

weapon name for shotgun - * i.e., 'use weapon_shotgun'

----------------------------------

weapon_snark

client

player

weapon name for snarks - * i.e., 'use weapon_snark'

----------------------------------

weapon_tripmine

client

player

weapon name for tripwire mines - * i.e., 'use weapon_tripmine'

----------------------------------

writeid

server

server admin

writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only

----------------------------------

writeip

server

server admin

writes ip addresses to listip.cfg

----------------------------------

zoom_sensitivity_ratio 1.200

client

player

sets mouse sensitivity while using weapon zoom

----------------------------------------------------------------------------------------------------------------------------------------

 

(c) 2000 : Counter-Server -- Geronimo

Counter-Strike Specific Cmds & Cvars

 

 

Command / Variable Name

General Category

Description

 

----------------------------------

ah 1

client

Toggles Auto-Help (gives player hint messages throught the game) - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

cl_hidefrags 1

client

Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show

----------------------------------

cl_observercrosshair 1

client

Set to '1' to enable crosshairs in Observer mode, '0' to disable

----------------------------------

dm 1

client

Toggles displaying of map briefings after loading a new map - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

drawradar

client

This turns the radar on

----------------------------------

hideradar

client

This turns the radar off

----------------------------------

hud_centerid 0

client

Set to '1' to center auto-ID text on screen, '0' to have auto-ID text in the bottom left corner

----------------------------------

listmaps

client

Lists the maps available on the server that the client can vote for

----------------------------------

max_shells 50

server

Sets the number of shells visible at one time

----------------------------------

max_smokepuffs 50

server

Sets the number of smoke puffs visible at one time

----------------------------------

mp_autokick 1

server

Toggles automatic team-killer banning and kicking of idle clients - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_autoteambalance 1

server

Toggles the forcing of clients to join teams to make it balanced - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_c4timer 45

server

Sets the amount of time in between C4 placement and its explosion - ranges between 15 and 90 seconds

----------------------------------

mp_chasecam 0

server

Limits observers to only chase modes - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_flashlight 1

server

Toggles the use of flashlights by clients - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_footsteps 1

server

Toggles footstep sounds - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_forcechasecam 0

server

Toggles the chasecam to follow teammates only - useful for LAN games - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_freezetime 6

server

Sets the amount of "freeze" time at the beginning of each round to buy weapons and equipment - Use a setting of '0' to disable

----------------------------------

mp_friendly_grenade_damage 0

server

Toggles team damage produced by grenades - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_friendlyfire 0

server

Toggles friendly fire - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_ghostfrequency 0.1

server

Sets the frequency of the ghost update period in seconds - Use a higher setting to reduce lag

----------------------------------

mp_hostagepenalty 2

server

Sets the number of hostages a player can kill before they are booted from the server - Setting this to '0' turns the function off

----------------------------------

mp_limitteams 2

server

Sets the maximum number of players that one team can have more than the other team - Use a setting of '0' to completely disable the team limiting.

----------------------------------

mp_logmessages 1

server

Toggles logging of chat messages in the log files - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

mp_lowlag 0

server

Toggles the restriction of bullet sparks spawned - Setting of 1 = 'on', and 0 = 'off' - 1 is suggested for cable modems because you will still have slow players accessing your server, while 0 is suggested for LAN play

----------------------------------

mp_roundtime 5

server

Sets the maximum amount of time for each round - ranges between 3 and 15 minutes

----------------------------------

mp_timelimit 0

server

Sets the maximum amount of time in minutes between map rotations

----------------------------------

mp_tkpunish 1

server

Toggles the forcing of a player to sit out the next round if he has just killed a teammate - Setting of 1 = 'on', and 0 = 'off'

----------------------------------

nightvision

client

Bind this to a key to toggle the use of the NVGs

----------------------------------

rate 2500

client

Sets how much data/information you receive from the server that you are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k connection use 3000 - 56k modem use 3500 - ISDN should be 5000 - all connections faster than that should be between 5000 and 9999

----------------------------------

setinfo ah 1

client

Set to '1' to enable auto-help, '0' to disable. Auto-help gives the player hint messages throughout the game

----------------------------------

setinfo dm 1

client

Set to '1' to display map briefings after loading new levels, '0' to disable

----------------------------------

setinfo ghosts 0

client

Set to '1' to see ghosts when in Observer mode, '0' to disable. Disabling ghosts can potentially improve lag in high lag situations

----------------------------------

sv_restartround 0

server

Sets the amount of time before resetting the game, including frags, weapons, money, and scores - Use setting of '0' to disable these restarts.

----------------------------------

sv_sendvelocity 0

server

Use setting of '1' to enable complex decals and server physics for faster and better servers, and use '0' to disable this feature

----------------------------------

votemap <mapname>

client

Allows the client to vote for a particular map

 

(c) 2000 : Counter-Server -- site design by .geronimo. & .cliffe